)]}'
{"releasenotes/notes/unity-force-detach-7c89e72105f9de61.yaml":[{"author":{"_account_id":11904,"name":"Sean McGinnis","email":"sean.mcginnis@gmail.com","username":"SeanM"},"change_message_id":"6601fdf6a723de12c7202257fe7f8269bd1ac8d3","unresolved":false,"context_lines":[{"line_number":1,"context_line":"---"},{"line_number":2,"context_line":"features:"},{"line_number":3,"context_line":"  - |"},{"line_number":4,"context_line":"    Add support to force detach a volume from all hosts on Unity."}],"source_content_type":"text/x-yaml","patch_set":1,"id":"df7087c5_fb25a20b","line":2,"range":{"start_line":2,"start_character":0,"end_line":2,"end_character":8},"updated":"2018-03-17 23:09:46.000000000","message":"This is not a feature, it is a bug fix. Otherwise it would not be eligible for stable backport.\n\nThis should be fixed here and separately in master.","commit_id":"c8fc19e6caf60c161b4ead728e32ec86f57adefe"},{"author":{"_account_id":11904,"name":"Sean McGinnis","email":"sean.mcginnis@gmail.com","username":"SeanM"},"change_message_id":"6601fdf6a723de12c7202257fe7f8269bd1ac8d3","unresolved":false,"context_lines":[{"line_number":1,"context_line":"---"},{"line_number":2,"context_line":"features:"},{"line_number":3,"context_line":"  - |"},{"line_number":4,"context_line":"    Add support to force detach a volume from all hosts on Unity."}],"source_content_type":"text/x-yaml","patch_set":1,"id":"df7087c5_bb1f2ab6","line":4,"range":{"start_line":4,"start_character":4,"end_line":4,"end_character":7},"updated":"2018-03-17 23:09:46.000000000","message":"\"Added\" or \"Corrected\"","commit_id":"c8fc19e6caf60c161b4ead728e32ec86f57adefe"}]}
