)]}'
{"README.md":[{"author":{"_account_id":15343,"name":"Tim Burke","email":"tburke@nvidia.com","username":"tburke"},"change_message_id":"b3e7c8bae006532379e8951bd6c11b6dd9794027","unresolved":false,"context_lines":[{"line_number":10,"context_line":""},{"line_number":11,"context_line":" * Unified Erasure Coding interface for common storage workloads."},{"line_number":12,"context_line":""},{"line_number":13,"context_line":" * Pluggable Erasure Code backends - As of v1.2.x, liberasurecode supports the following backends:"},{"line_number":14,"context_line":""},{"line_number":15,"context_line":"      - \u0027liberasurecode_rs_vand\u0027 - Native, software-only Erasure Coding implementation that supports a Reed-Solomon backend"},{"line_number":16,"context_line":"      - \u0027Jerasure\u0027 - Erasure Coding library that supports Reed-Solomon, Cauchy backends [1]"}],"source_content_type":"text/x-gfm","patch_set":2,"id":"9abb7d3a_6ff53282","line":13,"range":{"start_line":13,"start_character":43,"end_line":13,"end_character":49},"updated":"2016-05-27 16:43:42.000000000","message":"I see that we\u0027ve apparently been bumping this during releases since at least v1.0.9, but I\u0027m not convinced that\u0027s a good thing :-/","commit_id":"c80e4e64f1d1fedfe3229bddd8384497c053dca5"},{"author":{"_account_id":9625,"name":"Thiago da Silva","email":"thiagodasilva@gmail.com","username":"thiago"},"change_message_id":"667c179f4955b2ca88529afae8b9667dfb9ace33","unresolved":false,"context_lines":[{"line_number":10,"context_line":""},{"line_number":11,"context_line":" * Unified Erasure Coding interface for common storage workloads."},{"line_number":12,"context_line":""},{"line_number":13,"context_line":" * Pluggable Erasure Code backends - As of v1.2.x, liberasurecode supports the following backends:"},{"line_number":14,"context_line":""},{"line_number":15,"context_line":"      - \u0027liberasurecode_rs_vand\u0027 - Native, software-only Erasure Coding implementation that supports a Reed-Solomon backend"},{"line_number":16,"context_line":"      - \u0027Jerasure\u0027 - Erasure Coding library that supports Reed-Solomon, Cauchy backends [1]"}],"source_content_type":"text/x-gfm","patch_set":2,"id":"9abb7d3a_9420669d","line":13,"range":{"start_line":13,"start_character":43,"end_line":13,"end_character":49},"in_reply_to":"9abb7d3a_6ff53282","updated":"2016-05-27 17:56:03.000000000","message":"I\u0027ve left it like this for now since that\u0027s what\u0027s been happening, but I agree we need to come up with better plan for releases in general, which does include gate tests...","commit_id":"c80e4e64f1d1fedfe3229bddd8384497c053dca5"},{"author":{"_account_id":9625,"name":"Thiago da Silva","email":"thiagodasilva@gmail.com","username":"thiago"},"change_message_id":"0c84f4cbb8dc5b9252c8381252190cbcff4b2508","unresolved":false,"context_lines":[{"line_number":10,"context_line":""},{"line_number":11,"context_line":" * Unified Erasure Coding interface for common storage workloads."},{"line_number":12,"context_line":""},{"line_number":13,"context_line":" * Pluggable Erasure Code backends - As of v1.2.x, liberasurecode supports the following backends:"},{"line_number":14,"context_line":""},{"line_number":15,"context_line":"      - \u0027liberasurecode_rs_vand\u0027 - Native, software-only Erasure Coding implementation that supports a Reed-Solomon backend"},{"line_number":16,"context_line":"      - \u0027Jerasure\u0027 - Erasure Coding library that supports Reed-Solomon, Cauchy backends [1]"}],"source_content_type":"text/x-gfm","patch_set":2,"id":"9abb7d3a_d4c4ae93","line":13,"range":{"start_line":13,"start_character":43,"end_line":13,"end_character":49},"in_reply_to":"9abb7d3a_9420669d","updated":"2016-05-27 17:58:05.000000000","message":"ok, nevermind, now I understand your point, Pete just posted the same question...","commit_id":"c80e4e64f1d1fedfe3229bddd8384497c053dca5"},{"author":{"_account_id":597,"name":"Pete Zaitcev","email":"zaitcev@kotori.zaitcev.us","username":"zaitcev"},"change_message_id":"90e7c42e22825fe01529229d7ba6787989bb9ac7","unresolved":false,"context_lines":[{"line_number":10,"context_line":""},{"line_number":11,"context_line":" * Unified Erasure Coding interface for common storage workloads."},{"line_number":12,"context_line":""},{"line_number":13,"context_line":" * Pluggable Erasure Code backends - As of v1.2.x, liberasurecode supports the following backends:"},{"line_number":14,"context_line":""},{"line_number":15,"context_line":"      - \u0027liberasurecode_rs_vand\u0027 - Native, software-only Erasure Coding implementation that supports a Reed-Solomon backend"},{"line_number":16,"context_line":"      - \u0027Jerasure\u0027 - Erasure Coding library that supports Reed-Solomon, Cauchy backends [1]"}],"source_content_type":"text/x-gfm","patch_set":3,"id":"9abb7d3a_3479ba94","line":13,"updated":"2016-05-27 17:54:58.000000000","message":"This can\u0027t be right. The time when liberasurecode has began supporting (\"as of\") has not changed, has it?","commit_id":"a8104f0223166b30a663a65cfac1d9882170eb81"},{"author":{"_account_id":9625,"name":"Thiago da Silva","email":"thiagodasilva@gmail.com","username":"thiago"},"change_message_id":"140affc3dd7de9cf1ab360454cd742112c10cf27","unresolved":false,"context_lines":[{"line_number":10,"context_line":""},{"line_number":11,"context_line":" * Unified Erasure Coding interface for common storage workloads."},{"line_number":12,"context_line":""},{"line_number":13,"context_line":" * Pluggable Erasure Code backends - As of v1.2.x, liberasurecode supports the following backends:"},{"line_number":14,"context_line":""},{"line_number":15,"context_line":"      - \u0027liberasurecode_rs_vand\u0027 - Native, software-only Erasure Coding implementation that supports a Reed-Solomon backend"},{"line_number":16,"context_line":"      - \u0027Jerasure\u0027 - Erasure Coding library that supports Reed-Solomon, Cauchy backends [1]"}],"source_content_type":"text/x-gfm","patch_set":3,"id":"9abb7d3a_f4bbb20c","line":13,"in_reply_to":"9abb7d3a_3479ba94","updated":"2016-05-27 17:58:00.000000000","message":"Yeah, Tim was just asked the same thing, I\u0027ll keep it at 1.1.x","commit_id":"a8104f0223166b30a663a65cfac1d9882170eb81"}]}
