)]}'
{"/COMMIT_MSG":[{"author":{"_account_id":28609,"name":"Arkady Shtempler","email":"ashtempl@redhat.com","username":"ashtempl"},"change_message_id":"f779f79182a044578b324b5fd4d0df5d0b4c51c0","unresolved":true,"context_lines":[{"line_number":4,"context_line":"Commit:     Gregory Thiemonge \u003cgthiemon@redhat.com\u003e"},{"line_number":5,"context_line":"CommitDate: 2024-02-22 03:24:17 -0500"},{"line_number":6,"context_line":""},{"line_number":7,"context_line":"DNM Testing lower connection_limit in scenario.v2.test_pool"},{"line_number":8,"context_line":""},{"line_number":9,"context_line":"Change-Id: I22375b6772466e90f0ebebf0af96f80a73e42741"}],"source_content_type":"text/x-gerrit-commit-message","patch_set":1,"id":"7ad9f875_1c552576","line":7,"range":{"start_line":7,"start_character":12,"end_line":7,"end_character":17},"updated":"2024-03-10 11:26:19.000000000","message":"What does the \"lower\" means? \n\nBTW - if CONECTION_LIMIT is back into the game, then one of my old patches covers its functionality aspect: https://review.opendev.org/c/openstack/octavia-tempest-plugin/+/777412","commit_id":"4788a6a570a05cf126baeb6e825072c8eb0c4da2"}],"/PATCHSET_LEVEL":[{"author":{"_account_id":29244,"name":"Gregory Thiemonge","email":"gthiemon@redhat.com","username":"gthiemonge"},"change_message_id":"40b7901ad4db6c12bf5e7a090d5bfc98a56eb8d4","unresolved":false,"context_lines":[],"source_content_type":"","patch_set":1,"id":"e9eed696_a5d6280c","updated":"2024-02-22 11:59:39.000000000","message":"recheck testing","commit_id":"4788a6a570a05cf126baeb6e825072c8eb0c4da2"}]}
