)]}'
{"/PATCHSET_LEVEL":[{"author":{"_account_id":7233,"name":"Matthew Oliver","email":"matt@oliver.net.au","username":"mattoliverau"},"change_message_id":"a0e4cf6d7525db9b365fe5460bfbabb470e12482","unresolved":false,"context_lines":[],"source_content_type":"","patch_set":1,"id":"90661bfc_056cf43c","updated":"2022-04-13 23:40:39.000000000","message":"Had to read up on timing attacks, but yeah stright forward fix using existing code. Seems like a no brainer to me. I\u0027ll make sure zuul thinks it\u0027s good before landing.","commit_id":"6142ce88cc71037ba0cd23113eb6082fa91346ac"},{"author":{"_account_id":15343,"name":"Tim Burke","email":"tburke@nvidia.com","username":"tburke"},"change_message_id":"23f82803a6d46e4c480ca0fb9b3155e53d351aff","unresolved":false,"context_lines":[],"source_content_type":"","patch_set":1,"id":"ef10cb81_8a1cf17e","updated":"2022-04-14 04:22:44.000000000","message":"recheck","commit_id":"6142ce88cc71037ba0cd23113eb6082fa91346ac"}]}
