)]}'
{"/PATCHSET_LEVEL":[{"author":{"_account_id":15343,"name":"Tim Burke","email":"tburke@nvidia.com","username":"tburke"},"change_message_id":"b2aae3eb76327e016ae1830cafd7078c52721499","unresolved":false,"context_lines":[],"source_content_type":"","patch_set":1,"id":"081b512f_e2ca0941","updated":"2022-05-12 15:00:24.000000000","message":"Should we emit a stat for misplaced objects moved?","commit_id":"75c5dbc29a34575ac6fab0fb0d150858157a6a2d"},{"author":{"_account_id":15343,"name":"Tim Burke","email":"tburke@nvidia.com","username":"tburke"},"change_message_id":"536250faa0896d35e6c4efa20b1e614c8c224308","unresolved":false,"context_lines":[],"source_content_type":"","patch_set":1,"id":"b84c2490_dc80f78b","updated":"2022-05-12 15:15:12.000000000","message":"recheck\n\nLooks like the eventlet deadlock bug.","commit_id":"75c5dbc29a34575ac6fab0fb0d150858157a6a2d"}]}
